Director David Hartman

really wanted to get involved in the design of this creature, so I gave his designs of Zander Barcalow's early mutation stages to CG house Foundation Imaging.
I focused on this final transformation, jumping off from roughs by David, I worked with my Australian team of designers, Darren Roach being one of them, he did this cleanup of my rough and the final digital colors.
It was decided to keep a human complexion to his skin and blue eyes, we had earlier color treatments that were more bug-like which were rejected.