As the Head of Character design on Max Steel back in 1999, I designed and built many of the CG models. I decided it was easier to do it myself and avoid the time consuming frustration of teaching the computer modelers at Netter how to sculpt.
Netter handed much of the later episodic workload over to Foundation Imaging much to my relief. The modelers at Foundation textured my Ammut model beautifully, and Jake Bergman had fun with the animation. Unfortunately you only see it for a few seconds after all of that work!